Player Character


Alban of Ormung
He/Him

Edge

Heart

Iron 

Shadow

Wits

2

4

3

2

3




Swordmaster

[X} When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.

[  ] When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.

[  ] When you Swear an Iron Vow by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.


Animal Kin

[X} When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.

[  ] You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.

[  ] Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.


Hound - Cera

[ ] Sharp: When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.

[X] Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.

[  ] Loyal: When you Endure Stress in the company of your hound, add +1



Alban was born in the market-town of Woodrock to a branch family related to the clan Chieftain. Raised and educated in relative affluence, Al had no idea about the oppression and poverty that reigned over the common people of the Ormung territory. For now, we will leave most details of his childhood unwritten so we can incorporate anything we need to in play.

Later in life Alban decided to joined the wardens of Ormung and was an exemplary recruit in both his studies and training. He was known best for his inspiring demeanor and his penchant for leading from the front line.

After graduation into the wardens proper, Alban quickly began to question his purpose. Shaking down merchants and enforcing tolls wasn't his idea of serving the public. He helped those he could, but the doubts began to pile up in his mind leading up to his first assignment outside of the Woodrock area: a deployment to a plagued city named Stonewick. 

This was his breaking point; whatever being a warden was worth to him did not stand up to the atrocities that would be required of him to keep his position. Al knocked out his partner mid raid and split off from the other wardens to save those he could from the massacre that was about to happen. Gwen the Healer and her patients were found shortly there after and Al successfully extracted them and got them to safety. 

That night Gwen witnessed his vow to stop the vile deeds of Chief Ormung. Alban was now a fugitive in Ormung land and couldn't return to his home. By sunrise he found his determination to move forward and began his life as a free warden, even if it meant that he would be looked on with suspicion or worse. Gwen and he shook hands and went their separate ways after that, a friendship forged in fire between the two.

In the light of the morn, Alban began his journeys alone-or so he thought. A dog that had followed them from the village stayed with him. Animals had always seemed drawn to him and this wouldn't be the first hound he fostered; he figured it wouldn't be harmful to have a companion come with him for as long as the dog would have him. Cera wagged her tail and licked his face, lifting his spirits. 

This would be a saga etched in Iron.

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